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Brinor Quest

Corporate Floral Excellence

Game Development Learning Path

Building practical skills through mentorship, not shortcuts

We're opening our doors for the September 2025 cohort. This isn't one of those programs promising you'll build AAA games in six weeks. Real game development takes time, patience, and honest guidance from people who've shipped actual projects.

What You'll Actually Learn

Three focused tracks designed around what studios in the Caucasus region actually need. We talked to hiring managers at local game companies before building this curriculum.

Unity Fundamentals

Starting with C# basics and working through 2D mechanics. You'll build three small games during the first four months, each one teaching a different aspect of Unity's workflow. We focus on debugging skills because that's what you'll spend most of your time doing.

16 weeks • Starts September 2025

Technical Art Pipeline

Blender modeling, texture work in Substance Painter, and understanding how art assets actually get into game engines. This track is for people who can already draw or model but want to make their work functional in games, not just pretty in portfolios.

20 weeks • Starts October 2025

Systems Design Workshop

Game design isn't about having cool ideas. It's about balancing numbers, testing mechanics, and iterating based on feedback. We spend weeks just on economy systems and progression curves because getting those wrong ruins otherwise solid games.

14 weeks • Starts November 2025

Instructor Kaspars Vilhelms teaching game development concepts
Instructor Leena Saarinen reviewing student project work

Who's Teaching This

Kaspars Vilhelms spent eight years as a gameplay programmer at a mobile studio in Riga before moving to Ganja in 2023. He's worked on games that shipped to millions of players, and also on three projects that got cancelled mid-development. Leena Saarinen comes from the technical art side, with experience in both indie and mid-sized studios across Scandinavia.

They're not full-time educators. Both still do contract work for studios, which means they stay current with actual industry practices rather than teaching outdated workflows. Classes meet twice weekly in the evenings, with weekend lab sessions for project work.

Program Structure

Small cohorts of 12-15 students maximum. We meet at our Ganja studio space with proper workstations and software licenses. The program fee covers all software access during your enrollment. Applications for September 2025 open in May, and we typically fill spots within three weeks based on portfolio review and a brief interview.